About Ricard Climent
I strive to create concepts that not only look great, but also to understand how they would work and why.
My techniques range from traditional pencils and markers to japanese brushes or digital paintings created using Wacom tablets.
I currently study video game design, concept art, 3D modelling, rigging and animation at The Game Assembly in Malmö, Sweden.
When I graduate from school, my aim is to work as a Concept Artist in the the video game or movie industry.
I'm interested in new projects and opportunities, so if you need a concept artist or just want to connect, never hesitate to get in touch!